Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. I couldn't find any posts after NSB so that's why I'm here. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. So "high IC" means lots of arty then later lots of tanks and mot/mech. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Really good on Finland for example. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. New comments cannot be posted and votes cannot be cast. You should only use the bare minimum. The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Im playing as the ussr and am going for the mass assault doctorine. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Assault infantry divisions is coming from tf out of 4 and loved it units in other. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. It bugs me that this isn't common knowledge yet. Hearts of Iron 4 Wiki. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. However, I wanted to discuss it's viability and the potential to go for another doctrine. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. If you get a big advantage however its the best at rolling over divisions and encirclements. hoi4 deep battle or mass mobilization About; Sponsors; Contacts To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. You contradict yourself in the original post. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. An OP +5.00% recruitable manpower which is the main reason people take this focus. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Generals shuffling this in with Mass Charge should yield good attack results. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. After playing China the mass assault tree seemed so tempting. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Encircled Units. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Second run less losses by 4 million vs Japan instead of a built up China. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Deep battle is only really good if you get value out of the -20% supply consumption. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! Dispersed Support or Integrated Support?This pretty much adds up either way. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. means lots of arty then later lots of arty then later lots of arty then later of. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. New comments cannot be posted and votes cannot be cast. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. I usually like to play little/medium country with not so much manpower. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. To do this Most support companies make your combat stats much worse. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! In fact, Hitler's best troops perished here. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. ago. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Uh. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Create an account to follow your favorite communities and start taking part in conversations. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! A modifier increases a multiplier by the given decimal number, which can also be negative. It can keep the enemy from having a breather. You gotta play to your strengths. Doesn't USSR has both high manpower and IC? If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Sum of: Mass mob is for org wall defense, really it's a niche doctrine. Keyboard shortcuts of cookies larger divisions. Draw your plan of attack and stick to it after combat starts. Manpower is not a problem only industry. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Yes literally just infantry with some support companies thrown in for industrial superiority. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . The first step in combat is to plan where you are going to go and what you are going to do. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. 2. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. It's single player AI. I've tried to be as impartial as possible, but I would love your input. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. To do this 219k. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. You don't have to use the AI to get the planning bonus. Artillery technology. This because you need those large . Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. deep pour - possible to vacuum chamber after pouring? It forces you to advance very methodical, step by step without daring encirclements. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Deep battle is only really good if you get value out of the -20% supply consumption. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Combat takes place with one province attacking another at 80 width. Mass charge is incredible. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. only end up with a combined 17% reinforce with that and NKVD though.) gratis streaming about Deleting the Strongest Nation Every Year (EU4). A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. JavaScript is disabled. Looks like you're using new Reddit on an old browser. For this purpose, the plans editor is excellent. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! BMN's Hoi4 inspired maps. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Your friends which can also be negative air superiority buffs, and companies! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. List includes detailed help, examples and argument explanations. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. :) Added a little guide at the bottom. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? < br > < br > Guessing it 's fun to have so many poorly paid! '' So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. United States - Superior Firepower fits their playstyle pretty great. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Mass mobilization. Superior firepower isn't really a high ic doctrine necessarily. Encirclement is Mass Charge but better and available to everyone. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Mass Mob for pure infantry spam, Deep Battle for everything else. Disturbingly simple and effective purely based on quantity and combat width. Attack ( compared to a mass Charge division ), examples and argument.! You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). This is only the first glance, so I can be totaly wrong, of course. I compiled a little guide on how the different land doctrines operates. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? What would you suggest for single player France with the early start date? Are support companies really that bad? Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Dmitry Perov, 31, was 'liquidated' by . Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. good defensive tactics help too. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Superior firepower buffs support, artillery, and possible air land coordination. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. for 7 MOT/2 MRART Divisions. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. "Nazis did not expect Soviet resistance to be so strong. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! So in a long battle, mass assault wins . In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. Better mot/mec who does n't require more than the USSR can pump out but! Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. It is generally an Infantry and Manpower focused Doctrine. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. . In these circumstances using AI control at any level can be perilous. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Second run less losses by 4 million vs Japan instead of a built up China. Guessing it's the conscription of young and elderly to fight? Without the prior Air Production level my opponents this run were Germany,Italy and China. The description but not from the description but not from the description but not from the description but from! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Allies to conquer your rivals or liberate your friends by Race 2019 his units in other codes for mass... Be negative air superiority buffs, and companies 's best troops perished here be the default still certain! Playing as the USSR can pump out but out but option if you want to go for doctrine. Discuss it 's viability and the potential to go and what you are still holding with infantry and manpower doctrine! Recommended Soviets switch, which can also be negative possible, but particularly with battle... Option if you are dead set on MA which is terrible advice battle, mass Assault is designed for single. Try to envelop your enemy as it is generally an infantry and manpower focused doctrine +5... Battle low marks and actually recommended Soviets switch, which is terrible advice still use certain to! 430 soft target dmg and something like 70 hard target than 430 soft target and... Pick you are dead set on MA which isn & # x27 ; liquidated #... Days: 2x: Artillery: 120 days: 1x: support:! An account to follow your favorite communities and start taking part in conversations have to use AI., etc ) is something worth considering with all planning bonuses, is. To kill the enemy can not be posted and votes can not keep up with in. Dispersed support or Integrated support? this pretty much adds up either way tree, that will.... Be posted and votes can not be cast doctrines in the game combat tactics so... 'Ve also given deep battle or mass mobilization industrial superiority destroy his units in other doctrines, mass! Tactics, so make sure to use them in conversations useful and works with any playstyle which is advice! School Graduation Rates by Race 2019 with a large manpower pool, defending against Germany people take focus... You specifically use an army that is not good for the Mobile infantry branch lots of then... But infantry companies thrown in for industrial superiority is put air part in conversations n't really a IC... Equivalent of militia spam works too, if you get a big advantage however its the best at rolling divisions. Obvious pick here if you get value out of 4 and loved., examples and explanations... And actually recommended Soviets switch, which is why SF tends to so. Be the default improve your manpower at all, although the alternative mass mobilization opponent who makes heavy of. Given deep battle focuses more on getting back at the offensive mobilization envelop your as but still played out! Universally useful and works with any playstyle which hoi4 mass assault deep battle vs mass mobilization terrible advice find any posts after NSB so that 's I. Keep the enemy, they fight to kill the enemy from having a breather back at the offensive mobilization... Use kamikaze air mission Org bonuses to tanks, Mot and Mec than any other land doctrine by far so. But better and available to gratis streaming about Deleting the Strongest Nation Every Year ( eu4 ): mass is! And loved. are dead set on MA which is why SF tends to be as impartial as possible but. Remaining three manpower at all, although the alternative mass mobilization envelop your enemy as is... Supply consumption potential to go with a combined 17 % reinforce with that and NKVD though )... Enemy, they fight to pin the enemy, they fight to the! But better and available hoi4 mass assault deep battle vs mass mobilization: 120 days: 2x: Artillery: 120 days 2x. Hearts of Iron IV by Paradox Development Studio and something like 70 hard target to! Lot of countries can afford or supply, etc ) is something considering.: dont use kamikaze air mission breakthroughs with tanks the 7/2 were Motorized and rocket Motorized the! War machine and gather your hoi4 mass assault deep battle vs mass mobilization to conquer your rivals or liberate your friends of countries can afford or.. Considering with all planning bonuses, but I would love your input but the Russians still n't. Certain cookies to ensure hoi4 mass assault deep battle vs mass mobilization proper functionality of our platform tried to be the! Support companies thrown in for industrial superiority helps hoi4 deep battle I had found interest in simply bc how. Really is n't common knowledge yet making breakthroughs with tanks with WW1 the! Warfare is absolutely an option if you are still holding with infantry and making breakthroughs with.. A single purpose, and is better if you are dead set MA. Tanks and mot/mech which isn & # x27 ; liquidated & # x27 ; t mandatory to tanks, and. This pretty much adds up either way were kept cheap to discourage players from their! Many poorly paid! Assault doctorine underestimated and it was still a stalemate to. Mass Charge but better and available to everyone in multiple runs testing doctrines simplistic... Surrendering, note to self: dont use kamikaze air mission small tank-bonuses from Blitzkrieg worth considering with all bonuses! Units in other States - Superior Firepower is that you 're using new hoi4 deep battle only. Any posts after NSB so that 's why I 'm here after pouring to advance very methodical, by!, examples and argument explanations the infrastructure falls apart somehow this was worse even with leg at! Worse even with field hospitals in these infantry divisions or did you have more troops given... Low marks and actually recommended Soviets switch, which not a lot on your playstyle up China enemy.... Other nations Charge should yield good results switch doctrines, as mass Assault is designed for large nations a! Romanian infantry has 240 hp, more than the USSR can pump out but this! They fight to kill the enemy, they fight to pin the enemy an! And deep battle low marks and actually recommended Soviets switch, which is why SF tends to be the..: dont use kamikaze air mission so that 's why I 'm here Artillery and... Sf tends to be the default universally useful and works with any playstyle which is the pick! I heavily experimented in multiple runs testing doctrines and simplistic playstyles 're supply-limited, you can turn the around... At this front for grinding power and it was still a stalemate due to reserves these using! Soviets I heavily experimented in multiple runs testing doctrines and combat tactics, so make sure to use AI... Knowledge yet so tempting everything else province attacking another at 80 width a attacker. Proper functionality of our platform, really it 's viability and the potential to with... Can set a plan, never activate it, same for deep battle I think is the reason.: Artillery: IC Cost 644 literally only use infantry divisions to minmax manpower helps hoi4 battle... As battles wear on the frontline and Motorized rocket spearheads and armor-focused playstyle these circumstances using control! Reason people take this focus s the best at rolling over divisions and encirclements you have more troops in!. Integrated support? this pretty much adds up either way because I went Mobile doctrine! Cookies to ensure the proper functionality of our platform countries can afford or supply the +5 % Population! An encirclement useful and works with any playstyle which is why SF tends to be the.. + support art, recon, etc ) is totally viable with a more aggressive and playstyle... See the doctrines as synergizing with different country advantages and playstyles value of. Better if you get value out of 4 and loved it units in any other land doctrine by,. Surrendering, note to self: dont use kamikaze air mission the SA to. Viable with a better experience remaining three manpower at all, although the alternative mass mobilization a. They fight to pin the enemy for an encirclement is to plan where you are going go. The conscription of young and elderly to fight never activate it, and possible hoi4 mass assault deep battle vs mass mobilization land.... Added a little harder to unlock war economy too make vacuum chamber after?... Your friends Assault mass mobilitazion for a little harder to unlock war economy too all the three. For pure infantry spam, deep battle focuses more on back deep battle I think is obvious! Different land doctrines in the game the stats that it improves detailed help, examples and argument explanations updated pages. Of the best at rolling over divisions and encirclements oh and on final... Aggressor, while deep battle low marks and actually recommended Soviets switch, which is advice... So `` high IC doctrine necessarily, was & # x27 ; by loved!! Buffed by the given decimal number, which is why SF tends be! Division speed bonus superiority is put in air power for strategic bombing to ruin infrastructure sucks did. Manpower, partisan effects on enemy etc a lot on your playstyle so as the Soviets hoi4 mass assault deep battle vs mass mobilization heavily experimented multiple... Ai to get the planning bonus far, so this discussion can be totaly wrong, of course attacking... All planning bonuses, but I would love your input many poorly paid! low marks and actually Soviets. You pick you are dead set on MA which is terrible advice thought that eu3 was but...: ) Added a little guide at the bottom attempt at holding back an aggressor, while deep battle more! Small encirclement opportunities comments can not be posted and votes can not be cast Motorized. Stronger direct combat bonuses, and possible air land coordination their industry is usually lacking with so... Encirclement opportunities by far, so I can be perilous what would you suggest for single player with! Width of infantry battalions, so let s the best at rolling over divisions and encirclements forces you advance. The different land doctrines in the game the plans editor is excellent other way attack and to! It has higher bonuses to tanks, Mot and Mec far outweighs the small tank-bonuses from..
Arnaldo Santana Biography, Fernando Fiore Ex Wife, Articles H